Another small script for Aseprite that exports original GameBoy tilemaps to an Assembly or C/C++ format that can be used with GBDK.
Turn your Aseprite tilemaps into Assembly or C/C++ code that's compatible with GBDK. Just make your tileset as usual, go to the scripts menu (File->Scripts), select GameBoy-Tilemap, fill in the form and confirm then your code files should be at the desired location.
Tile sizes must be 8x8 or 8x16 pixel.
Maps wider than 32 tiles across are split into slices.
Flipped tiles are exported as unique tiles if the tileset is being exported too.
Let me know if there's anything you want fixing or adding
Install
Unzip the downloaded zip file and place the lua file in your Aseprite scripts folder.
Licence
Do what you want mate.