Exports 2D layered sprites as (fake triangle based) voxel models compatible with a number of game engines.
Export any sprite made in Aseprite as a 3D voxel like model. Supports multiple frames but as far as I know there's no way to animate the glTF file format using a classic frame based approach. Colours can either be applied to the vertices or baked to a texture which can be exported or embedded in the mesh file.
Exported files can be directly imported into Godot, Unreal and Unity but I recommend using the dissolve operation in something like Blender first. This will greatly reduce the triangle count and file size.
If you're importing directly into Godot you might have to disabled the Generate LODs import option to get rid of some graphical artifacts that confuse me because it's not with every model.
There's also a viewer included to see the sprite file from a different angle or with colour/depth enabled or disabled.
Let me know if there's any improvements or fixes that need to be made to this and I'll try sort it out.
Install
Unzip the downloaded zip file and place the lua file(s) in your Aseprite scripts folder.
Licence
Do what you want mate.